Install
openclaw skills install @loonghao/glr-qaRun goal-driven GameLearningRuntime QA against an authorized game, training adapter, replay, or live probe and produce a dated JSON plus self-contained HTML report. Use when a player asks whether a game works well, wants bug discovery, regression checks, or evidence from bounded training runs.
openclaw skills install @loonghao/glr-qaTurn a plain-language objective into bounded, inspectable QA evidence. Preserve the boundary between deterministic checks, scripted replay, training metrics, and live-host acceptance; a passing smoke command is not proof that the whole game is complete.
glr-project.toml or legacy glr-project.json; do not infer
a root from an adapter folder name. Reject ambiguous manifests. Keep machine
paths and local overrides out of shared reports, even when doctor prints them.python -m game_learning_runtime.qa or call
game_learning_runtime.qa.run_qa. Use --project for the adapter working
directory and one or more --check NAME COMMAND... arguments.result.json and open index.html from the generated
.glr-qa/YYYY-MM-DD/<time>/ directory. Report failures with their command
output, duration, and likely next investigation; report missing live evidence
as an evidence gap.Example:
$env:PYTHONPATH = "src"
python -m game_learning_runtime.qa "inspect the whole game for bugs" `
--project . `
--check doctor glr --project . doctor `
--check regression python -m pytest tests/test_runtime_integration.py -q `
--check training python -m your_adapter.train --steps 1000
Do not claim release quality from this report alone. Keep proprietary traces and secrets out of artifacts; publish only evidence the project owner authorized.
For imported projects, use the sibling package workflow. Record package validity separately from dependency readiness, synthetic conformance, live acceptance and model quality. Import does not execute a QA check.
Before configuring or running recorded training, read the sibling
GLR CLI recording contract.
Resolve glr capture preset and glr capture layout from the authorized project.
Use training-balanced by default and verify the actual finalized video and
checksummed frame index before claiming training-data readiness.